Business Rule Engine Architecture

Concept

The concept of MRules business rule engine is simple:

  • Input Java beans are provided.
  • Data is read from these beans and Conditions are evaluated.
  • Data is writen into output Java beans.
  • An internal caching system allows to avoid several retrievals of the same data from input beans or multiple evaluations of the same condition.

Addon-oriented conception

MRules in concieved to be modular and easily extensible. To achive this ambitious goal, an Addon-based structure has been created. Every component of the library is an Addon. It’s so just easy as a pie to add a new feature and to write extensions, which will be dynamically loaded at runtime with very few lines of configuration.

This allows to easily add specific operations in case of a very particular need, although many operations are already possible.

Components

The whole library contains lots of components, which we can classify in different types, depending on their responsability.

  • Accessors are responsible of data access (read and write).
  • Conditions evaluate data to branch execution.
  • Evaluation Operators perform a single data evaluation.
  • Logical Operators combine multiple single evaluations.
  • Executables (also named “Rules”) are responsible of performing actions and coordinating their execution.
  • Actions are special Executable which perform unitary actions (like for instance setting a value).
  • The special Executable “Rule Execution Set” is the main root component of a rule set instance.
  • Callables are special components which can be invoked any time during execution (for example, functions).
  • Builder and Factories read and write rule engine configuration and build rule set instances.
  • The contexts allow to launch compilation and execution.
  • More information about the security management can be found on the dedicated page.
  • More information about rulesets monitoring can be found on the dedicated page.
MRules business rule engine global architecture
MRules business rule engine global architecture